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// Game  Programmer
Anchor 1

ABOUT ME

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🎮The Next Chapter Begins!🎮

Hi there! Here’s a quick rundown of what I bring to the table:
🔧
4+ years of expertise in C++ and Unreal Engine 5 (and other really cool projects in Frostbite and Unity engine).
🚀 2+ years of working on AAA video games.
🎯 Experienced in developing across multiple platforms like PC, PS4, Xbox One, mobile, and Nintendo Switch.


💥Let’s Build Something Incredible Together!💥
If you’re working on any exciting projects or know someone who is, I’m ready to dive in and bring my expertise to the table. Let's connect!
adamweesner.dev@gmail.com

​

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I love creating clean, modular code that is easy to read and modify.

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I am familiar with various programming fields: gameplay, tools, UI, and network programming.

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I am comfortable working along side others in a fast-paced, collaborative environment, from indie teams to large-scale AAA projects.

Anchor 2

RECENT PROJECTS

Blind Squirrel Games

Mar 2022 - Sep 2024 | 2 yrs 7 mos

// Software Engineer II

ue5
frostbite
c++
modern platforms

Worked on three projects. Worked on AAA third-person survival game in UE5 & AAA first-person shooters in Frostbite/UE4.

My Contributions

  • Developed weapon mod system, allowing designers to mix and match mods on weapons to modify its attributes and abilities.

  • Ensured that my gameplay mechanics replicated correctly over the network, utilizing RPCs, separating work done between clients and server, minimizing server data traffic, and validating the client’s simulation.

  • Implemented vehicle functionality: Gas tank, switching seats, entering/exiting, hit collision.

  • Handled melee swing calculation using wedge-targeting system & adjustable sweep hit.

  • Amortized level streaming & analyzed level performance.

  • Included in-game debug visualizations for mechanics, unit tests, and telemetry data.

Burgos Games

Aug 2020 - Mar 2022 | 1 yr 8 mos

// Gameplay Programmer

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ue4
c++
blueprints
modern platforms

A puzzle-platformer where you not only switch between 2D & 3D camera perspectives but also between your physical & ghost forms to solve puzzles, combat enemies, and clear levels faster.

My Contributions

  • Developed enemy, trap, and boss AI using UE4's behavior tree and blackboard tools.

  • Implemented logic for various types of enemy attacks, such as ranged/projectiles, melee, AOE, & special attacks.

  • Implemented custom enemy in-air path traversal (using EQS) to navigate around obstacles while flying.

  • Built support for 3D/2D perspectives while building logic for all mechanics/enemies.

  • Built account creation/selection, storefront to buy items, wardrobe carousel, level select, and settings UI.

  • Debugged by writing extensive unit tests for gameplay logic, AI, and UI.

Bad Dream Games

Jul 2020 - Oct 2021 | 1 yr 4 mos

// Game Engineer

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unity
c#
modern platforms

A 2D platformer that invites you to sing into your microphone to solve musical puzzles and discover the power of your voice as it changes the world.

My Contributions

  • Responsible for adding support and passing certifications for the PS4, Xbox One, Nintendo Switch, Android, and IOS releases using the Unity engine.

  • Worked with dev kits for the above platforms, using provided SDK tools to analyze performance and memory.

  • Developed logic for platform-specific features, such as achievements, touch controls, mic support, haptic feedback, saving/loading, and cloud storage.

  • Reduced total memory size by 65% by utilizing the Addressables system, sorting assets into groups, compressing them, and loading them dynamically as needed.
     

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RECOMMENDATIONS

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I worked with Adam for over a year as his director at Bad Dream Games, where he used his engineering talent to develop many of the core systems of our game. Many of these systems had to function on a wide variety of gaming platforms (PC, Xbox, Playstation, Switch, Stadia, iOS, Android) and Adam deftly rose to this challenge.

 

After carefully analyzing our existing code base and researching the extensive requirements of these various platforms, Adam organized his ideas through spreadsheets, pseudocode, and class diagrams. This ensured that his code and class structures were clean, comprehensive, modular, easy to read, and allowed for the other engineers on our team to easily review and offer insights into these important systems early on in development.

 

This sort of professional behavior persisted consistently throughout development and was invaluable to the release of our game. On a personal level, Adam is honest, passionate, and self-driven while also staying communicative with his team. Inspiring everyone else on his team to do their best and work with heart, Adam was a pleasure to collaborate with, and he has my highest recommendation.

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Some of the things I enjoyed about working with Adam were:

- He is creative, and interested in games as an art form. He has a real interest in games that advance the medium, especially.
- He is devoted to learning more. I run book clubs and other learning events at work, and Adam is the kind of person who shows up to these events.
- He was a reliable team member and a hard worker, devoted to tasks. He asks for help when he needs it, but he is quick to figure things out on his own after clarification.
- He's a friendly team member, easy to work with. It was a pleasure to have him on the team.

Overall, I think any studio would be lucky to have Adam on their team, especially if they're interested in helping a rising star reach his full potential.

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Adam and I worked together for about a year on a large and challenging AAA game project for a partner studio. My entire experience working with Adam was a positive one. Adam is open and honest in his communications, eager and self-motivated to learn new skills and improve existing ones. Adam displays immense flexibility as teams and requirements change and always welcomes feedback on his work and skillset.

In the time we worked together, I witnessed Adam grow his engineering skills and knowledge in Unreal Engine and the game development pipeline rapidly. It was an honor to get the opportunity to work with Adam and I hope I get the opportunity to do so again in the future.

Contact Me

Feel free to send me a message at: adamweesner.dev@gmail.com

or DM me in Discord: Adam Weesner#0047
I'll try to respond as quickly as possible!

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Copyright © 2025 by Adam Weesner | All images, logos, and names are used with permission.

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